10 September 2011

Z-nect (Z-depth+Kinect) agenda

Highly inspirational project, Hyper(reality) by Maxence Parache

Maxence Parache, a recent graduate of the MA at Central Saint Martins created an augmented reality helmet working with Kinect which allows the user to change his/her point of view of space and navigate through the 3D environment. His video experimentations show clear ideas of hyperreal vision that the user sees while he/she physically interact with the real environment; in public spaces such as museums and stores.

While his experimentations are largely focused on the user experience; human behavior when they constrained by technology and how it influence their life and social interaction, I would like to put more weight on the easthetics of the actual hyperreal visions that can be achieved from Kinect camera and if possible, other devices such as Arduino to enhance the visual effects, then connect these experimentations to explore new possibilities in the motion pictures and video art. In that sense, my tasks for next few weeks would be;

1. Experimentations in public spaces and evaluation of locations:
Experiment how the Z-depth movements can be seen through Kinect at day and night, open and closed settings.

2. Scenario development:
Considering a Kinect is cut out for capturing imageries within 10m distance, my challenge is to develop possible scenarios "compactly".

3. Exploring more Kinect hacking options:
My Kinect is currently operating via CocoaKinect. Although it's going to be a great challenge, I probably need to experiment with Openframeworks and Processing to capture much sophisticated imageries.

4. Z mobile invention:
Search and evaluate much accurate and aesthetically pleasing ways for Z tracking.

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